Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Testing the game

The environment created thus far for the coin collection game has been assembled using only the mesh assets included with the Standard Assets package. My environment, as shown in Figure 1.28, features two main floor islands with houses, and a stepping-stone bridge that connects the islands. Your version may be slightly different, and that's fine.

Now, the level, as it stands, contains nothing playable. It's currently a static, non-interactive, 3D environment made using the editor tools. In this chapter, we'll correct this by allowing the player to wander around and explore the world in first-person, controlled using the standard WASD keys on the keyboard. Once the character has been added to the scene, we can then perform our first playtest of the game using the Game panel. Lastly, we will deal with any warning messages shown when we play the game.

Adding a playable character

For the playable character, we will use a ready-made asset, which...