Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Setting the scene

In this chapter, we will create an Agent that will teach itself to move around the environment, avoiding rocks and eating food. We won't explicitly tell it what to do, only reward good behavior (eating the food) and punish bad behavior (eating/bumping into rocks). The Agent will then use this information to work out what to do.

We'll modify the world we created in the previous two chapters, creating a minimal version without the extra foliage and trees. For food, we'll modify the chick prefab we created in the previous chapters—the hunter will become the hunted.

As for the learning Agent, we'll use a new asset—a monster that fits the artistic style:

Figure 10.1 – The monster Agent hunting for food

In Figure 10.1, the monster is chasing a chick (that is, the "food"). There are several rocks randomly distributed in the environment, which the monster must learn to avoid.

We already have...