Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Importing assets

The monster asset is premade and available on the Unity Asset Store. We'll use the model provided in this package as our learning Agent.

The process of importing packages has been covered in detail in previous chapters and will only be outlined briefly here:

  1. Navigate to
  2. Click the Add to My Assets button.


    Many developers offer free assets on the Unity Asset Store from models such as a monster to full-blown games. It's worth exploring the store and adding any assets you think will be useful to your collection. The assets will then be available in the Package Manager from within Unity.

  3. In Unity, open the Package Manager window by selecting Window | Package Manager from the Application menu.
  4. Find the asset on the list. You may have to refresh the list by clicking on the refresh button at the bottom of the page.
  5. Click Import: