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Unity 2020 By Example

Unity 2020 By Example - Third Edition

By : Robert Wells
3.9 (11)
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Unity 2020 By Example

Unity 2020 By Example

3.9 (11)
By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)
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Creating scene lighting

Lighting is fundamental in creating a specific mood in your scene, and here we'll create an atmospheric, dystopian sci-fi interior. This kind of environment typically relies on high levels of contrast between lighting, contrasting dark colors with vibrant non-natural lighting colors, such as green, blue, and red.

In this section, we'll remove the lighting that Unity automatically adds to a new scene. We'll then add the base lighting, which, as the name suggests, will be the base of our lighting system, which we will then build on by adding emissive wall panels and Light Probes.

Removing existing lighting

When you create a new scene in Unity, it will automatically add two common objects for you: a Camera and a Directional Light. By adding these two objects, you are able to get up and running as quickly as possible. However, there are times when this default setup may need some tweaking, and this is one of those times. As we'll be...

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Unity 2020 By Example
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