Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Preparing for VR

In this chapter so far, we've been preparing the foundations for a scene, ready to add core functionality and gameplay. To recap, our game will be a first-person VR shooter, in which waves of enemy droids will spawn into the level, move toward the player, and then attack on approach. The player must dispatch all enemies and see how long they can survive the level. We still have the gameplay to implement, and whenever creating VR content, I like to make the project compatible with both VR and a standard first-person controller, both to help debugging and to aid testing without a headset.

But, before moving forward with development, let's prepare for VR development generally. This section uses the Oculus Rift S device, although the development workflow is similar for Oculus Go and Oculus Quest. To get started, you'll need to connect and install your Oculus Rift device. Instructions for doing this can be found online at https://support.oculus.com/1225089714318112...