Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Introducing the project

Before we proceed with the implementation details, we should briefly define a couple of terms that we touched on in the introduction, that is, AR (and AR Foundation) and the Universal Render Pipeline.

We won't go into too much detail about AR as you're most likely aware of it, even if you haven't used it yourself. Using AR, we can superimpose data (in our case, it will be GameObjects) onto the world around us.


For a sneak peek of what our AR project will look like by the end of the chapter, see Figure 13.34.

Occasionally AR can be confused with virtual reality, and they both fall under the umbrella of Extended Reality. However, where virtual reality creates an entirely new reality for the player to be immersed in, AR is used to extend, or take advantage of, the real world inhabited by the player.

AR has received a lot of attention in the tech world in the last few years (Pokémon GO, Apple's WWDC, Microsoft's...