Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Placing an object in the world

In our AR game, we'll spawn an object in the world whenever we tap the screen. This section will create the object to spawn a friendly (albeit spiky) turtle:

  1. Drag TurtleShellPBR from the Assets/RPG Monster Duo PBR Polyart/Prefabs folder into the Hierarchy (or directly to the Scene panel) to add the Prefab to the current scene:

    Figure 13.18 – Adding the turtle Prefab to the scene

  2. Position it at point 0, 0, 0.
  3. Scale the turtle to 0.1, 0.1, 0.1 so it doesn't take over your living room.
  4. Rename it Turtle.

You'll quickly notice that it doesn't look quite right on account of it being completely pink. This shade of pink may be familiar to you if you've ever used a broken shader (or broken one yourself – I know I have!) or have forgotten to apply a material to a mesh. In this case, the issue is down to the material not being compliant with the URP. Luckily, we can fix this easily:

  1. In the...