Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Testing on devices

Before we go any further, I think now is an excellent time to test whether we can display the turtle in AR using a real device. To do that, we will need to build and deploy the project. As you would imagine, the exact steps differ based on your chosen platform; however, before we get into platform-specific settings, we need to change a few platform-agnostic settings:

  1. On the Application menu, select File | Build Settings.
  2. In the window that appears, select Add Open Scenes to add our newly created scene:

    Figure 13.22 – Adding the current scene to the build list

  3. Delete Scenes/SampleScene from the scene list.

It's at this point the settings branch depending on your platform. We'll first look at testing on Android before moving on to iOS.

Testing on Android

To test on an Android device, do the following:

  1. Under Platform, select Android.
  2. Select Switch Platform:

Figure 13.23 – Switching...