Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Implementing AR in the URP

In the last section, we compiled and deployed the project to a device with disappointing results. When the game ran, we were greeted with a black screen. This is a common issue when using the URP and AR, and to resolve it, we first need to create a new rendering asset:

  1. In the Project panel, navigate to the Settings folder.
  2. Right-click and select Create | Rendering | Universal Pipeline | Pipeline Asset (Forward Renderer):

    Figure 13.27 – Creating a URP asset

  3. Name the new asset ARRenderer.

That will create two files for us: ARRenderer and ARRenderer_Renderer. By clicking on each asset in turn, we can view the configurable options in the Inspector:

Figure 13.28 – AR Renderer settings

Many of the options are self-explanatory and it's beyond the scope of this book to explain them in depth. For more information on these settings, see https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal...