Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Adding the final touches

In this section, we'll add the final touches to the game. We'll start by adding a background image to fit the space theme, and then we'll move on to adding background music. These small additions should have a significant impact on the feel of the game.

Adding a background image

First on the agenda is fixing the game background! Until now, the background has displayed the default background color associated with the game camera. However, as the game is set in space, we should display a space background. To do this, take the following steps:

  1. Create a new Sprite object in the Scene that'll display a space image by navigating to GameObject | 2D Object | Sprite from the menu.
  2. Drag and drop the space texture from the Project panel to the Sprite field on the Sprite Renderer component in the scene.
  3. Rotate the object 90 degrees on the X axis.
  4. Position the object at the world origin (0, 0, 0).
  5. Scale the object until...