Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Optimizing using sprite packing

Right now, when running the game, Unity will perform a separate draw call for every unique texture or sprite on screen at the time. A draw call refers to a step or process cycle that Unity must run through to correctly display a graphic on-screen, such as a mesh, material, or texture. Draw calls represent a computational expense, and so it's a good idea to reduce them wherever possible.

For 2D games, we can reduce draw calls by batching together related textures, such as all the props for a scene, all the enemies, or all the weapons. By indicating to Unity that a group of textures belong together, Unity can perform internal optimizations that increase render performance. Unity will add all related textures to a single internal texture that it uses instead. To achieve this optimization, follow these steps:

  1. Select all prop textures: Player, House, Platform, and Gem. These textures are all featured in the Project panel, though not all are...