Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Adding gun turrets

Creating a gun turret involves creating several objects and scripts. We can't just create the turret object. We also need to create the projectiles that will be fired from the turret, script the projectiles so that they move when spawned, and finally create a script for the turret to spawn the projectiles at regular intervals. Let's start by creating the turret object.

Constructing the gun object

Instead of using an image file for our turrets, as we have previously for the player and level objects, we'll create the turret using a primitive shape:

  1. Double-click scene_Level03 in the Project panel to open it The Scene_Level03 can be found in the project included in the Chapter07/Start folder at https://github.com/PacktPublishing/Unity-2020-By-Example-Third-Edition.
  2. Create a new cube object (GameObject | 3D Object | Cube) and name it as Turret:

    Figure 7.1 - Creating a cube

  3. Adjust the object's scale to approximate a gun turret...