Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Implementing a quest system

Implementing a quest system is a large topic, so it's a good idea to split it into several separate chunks of work that are a more manageable size. To create a system that works for our game and is easily extendable, we'll need to complete the following tasks:

  1. Create a data structure to hold individual quest information. This information will include the current quest status (whether it is unassigned, assigned, or completed) and the name of the quest.
  2. Design a method of managing the quest status of all of the quests in the game. We need to be able to query the status of a quest at any time.
  3. Create a way to assign quests to the player.
  4. Place a quest item in the game world. The goal of the quest in this game will be to find an object, so we'll need to create and place that item in one of the levels.

We'll start by creating the structure to store quest items and then build on top of this basic structure by creating...