Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Patrolling the environment

We now have an animated NPC that follows a destination object using Unity's built-in pathfinding and steering behavior. This functionality is a solid foundation for creating the next component in our terrifying chicks' behavioral repertoire: the ability to patrol a specified area.

If you break down a patrol, it's just moving from one destination to another in a sequence. We have most of that functionality already. We only need to implement a sequence of destinations. Multiple approaches could be taken to achieve this. One method is through scripting. We could write a script that maintains an array of different waypoint objects and allows the chick to iterate through them on a loop so that when the NPC reaches one destination, they'll move on to the next one. This approach can be very efficient and is easily customizable, but there's also another method we could use. Instead of using a script, we can create an animation to move...