Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Implementing the FSM

To create the AI for our chick character, we will be using an FSM, in addition to the line of sight code that we already have. An FSM is not a thing or feature of Unity, nor is it a tangible aspect of the C# language. Instead, an FSM is a concept, framework, or design that we can apply in code to achieve specific AI behaviors. It comes from a particular way of thinking about intelligent characters as a combination of states.

We can summarize the non-player character (NPC) for our level as existing within one of three possible states at any one time. These states are as follows:

  • Patrol: The chick is following waypoints around the environment.
  • Chase: The chick is running after the player.
  • Attack: The chick has reached the player and is attacking.

Each of these modes is a state that encompasses unique behavior, with the chick only able to be in one of these states at any one time. The chick cannot, for example, be patrolling and chasing...