Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Preface

Video games are a cultural phenomenon that have captivated, entertained, and moved billions of people worldwide over the past 60 years. As an industry and movement, video games are an exciting place to be, both for the developer and the artist. In these roles, your vision, ideas, and work can influence wide audiences, shaping and changing generation after generation in an unprecedented way. There has been a general movement toward democratizing game development recently, making the development process simpler, smoother, and more accessible to a wider audience, including developers working from home with minimal budgets. Instrumental in this movement is the Unity engine, which forms the main subject of this book. The Unity engine is a computer program that works with your existing asset pipeline (such as 3D modeling software) and is intended for compiling video games that work seamlessly across multiple platforms and devices, including Windows, Mac, Linux, Android, and iOS. Using Unity, developers import ready-made assets (such as music, textures, and 3D models) and assemble them into a coherent whole, forming a game world that works by a unified logic. The latest version is free for most people to download and use, and it works well with many other programs, including free software such as GIMP and Blender. This book focuses on the Unity engine and how it can be used in a practical context for making playable and fun games. No prior knowledge of Unity is expected, although some knowledge of programming and scripting, such as JavaScript, ActionScript, C, C++, Java, or ideally C#, would be beneficial.