Unity 2020 By Example - Third Edition
By :
Unity 2020 By Example - Third Edition
By:
Overview of this book
The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.
The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.
By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)
Preface
Chapter 1: Exploring the Fundamentals of Unity
Free Chapter
Chapter 2: Creating a Collection Game
Chapter 3: Creating a Space Shooter
Chapter 4: Continuing the Space Shooter Game
Chapter 5: Creating a 2D Adventure Game
Chapter 6: Continuing the 2D Adventure
Chapter 7: Completing the 2D Adventure
Chapter 8: Creating Artificial Intelligence
Chapter 9: Continuing with Intelligent Enemies
Chapter 10: Evolving AI Using ML-Agents
Chapter 11: Entering Virtual Reality
Chapter 12: Completing the VR Game
Chapter 13: Creating an Augmented Reality Game Using AR Foundation
Chapter 14: Completing the AR Game with the Universal Render Pipeline
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