Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Throwing exceptions

When we talk about adding errors, we refer to the process as exception throwing, which is an apt visual analogy. Throwing exceptions is part of something called defensive programming, which essentially means that you actively and consciously guard against improper or unplanned operations in your code. To mark those situations, you throw out an exception from a method that is then handled by the calling code. 

Let's take an example: say we have an if statement that checks whether a player's email address is valid before letting them sign up. If the email entered is not valid, we want our code to throw an exception:

public void ValidateEmail(string email)
{
if(!email.Contains("@"))
{
throw new System.ArgumentException("Email is invalid");
}
}

We use the throw keyword to send out the exception, which is created with the new keyword followed by the exception we specify. System.ArgumentException() will log the information...