Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
Control Flow and Collection Types

One of the central duties of a computer is to control what happens when predetermined conditions are met. When you click on a folder, you expect it to open; when you type on the keyboard, you expect the text to mirror your keystrokes. Writing code for applications or games is no different—they both need to behave in a certain way in one state, and in another when conditions change. In programming terms, this is called control flow, which is apt because it's controlling the flow of how code is executed in different scenarios. 

In addition to working with control statements, we'll be taking a hands-on look at collection data types. Collections are a category of types that allow multiple values, and groupings of values, to be stored in a single variable. These go hand in hand with many of the control-flow scenarios you&apos...