Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Pop quiz 1 – if, and, or but

Test your knowledge with the following questions:

  1. What values are used to evaluate if statements?
  2. Which operator can turn a true condition false or a false condition true?
  3. If two conditions need to be true for an if statement's code to execute, what logical operator would you use to join the conditions?
  4. If only one of two conditions needs to be true to execute an if statement's code, what logical operator would you use to join the two conditions?

With that done, you're ready to step into the world of collection data types. These types are going to open up a whole new subset of programming functionality for your games and C# programs!