Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  tracking player lives

Let's take a common use case where we need to execute code while the player is alive, and then debug when that's no longer the case:

  1. Create an initializer variable, called playerLives, of the int type, and set it to 3.
  2. Declare a while loop with the condition checking whether playerLives is greater than 0 (that is, the player is still alive).
  3. Inside the while loop, debug something to let us know the character is still kicking, then decrement playerLives by 1 using the -- operator.
Increasing and decreasing a value by 1 is called incrementing and decrementing, respectively (-- will decrease a value by 1, and ++ will increase it by 1).
  1. Add a debug log after the while loop curly brackets to print something when our lives run out:

With playerLives starting out at 3, the while loop will execute three times. During each loop, the debug log, "Still alive!", fires, and a life is subtracted...