Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Using the NOT operator

Use cases won't always require checking for a positive, or true, condition, which is where the NOT operator comes in. Written with a single exclamation point, the NOT operator allows for negative, or false, conditions to be met by if or else-if statements. This means that the following conditions are the same:

if(variable == false)

// AND

if(!variable)

As you already know, you can check for Boolean values, literal values, or expressions in an if condition. So, naturally, the NOT operator has to be adaptable. Take a look at the following example of two different negative values, hasDungeonKey and weaponType, used in an if statement:

We can evaluate each statement as follows:

  • The first statement can be translated to, "If hasDungeonKey is false, the if statement evaluates to true and executes its code block."
If you're asking yourself how a false value can evaluate to true, think of it this way: the if statement is not checking whether the...