Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Evaluating multiple conditions

In addition to nesting statements, it's also possible to combine multiple condition checks into a single if or else-if statement with AND and OR logic operators:

  • AND is written with two ampersand characters, &&. Any condition using the AND operator means that all conditions need to evaluate to true for the if statement to execute.
  • OR is written with two pipe characters, ||. An if statement using the OR operator will execute if one or more of its conditions is true.

In the following example, the if statement has been updated to check for both weaponEquipped and weaponType, both of which need to be true for the code block to execute:

The AND and OR operators can be combined to check multiple conditions in any order. There is also no limit on how many operators you can combine. Just be careful when using them together that you don't create logic conditions that will never execute.

It's time to put everything we've learned so far...