Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – creating a character class

We'll need a class to practice with before we can understand their inner workings, so let's create a new C# script and start from scratch:

  1. Right-click on the Scripts folder, choose Create, and select C# Script.
  2. Name it Character, open it up in Visual Studio, and delete all the generated code after using UnityEngine.
  1. Declare a public class called Character followed by a set of curly braces, and then save the file. Your class code should exactly match the following code:
     using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Character
{


}

Character is now registered as a public class blueprint. This means that any class in the project can use it to create characters. However, these are just the instructions—to create a character takes an additional step. This creational step is called instantiation and is the subject of the next section...