Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – creating a new hero

It's time to test that the Character class is a reference type:

  1. Declare a new Character variable in LearningCurvecalled hero2. Assign hero2 to hero, and use the PrintStatsInfo method to print out both sets of information.
  1. Click on Play and take a look at the two debug logs that show up in the Console:
      Character hero = new Character();
Character hero2 = hero;

hero.PrintStatsInfo();
hero2.PrintStatsInfo();
  1. The two debug logs will be identical because hero2 was assigned to hero when it was created. At this point, both hero2 and hero point to where hero is located in memory:

  1. Now, change the name of hero2 to something fun and click on Play again: 
      Character hero2 = hero;
hero2.name = "Sir Krane the Brave";

You'll see that both hero and hero2 now have the same name, even though only one of our character's data was changed....