Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – copying weapons

Let's create a new weapon object by copying huntingBow into a new variable, and updating its data to see whether the changes affect both structs:

  1. Declare a new Weapon struct in LearningCurve, and assign huntingBow as its initial value:
     Weapon huntingBow = new Weapon("Hunting Bow", 105);
Weapon warBow = huntingBow;
  1. Print out each weapon's data using the debug method:
     huntingBow.PrintWeaponStats();
warBow.PrintWeaponStats();
  1. The way they're set up now, both huntingBow and warBow will have the same debug logs, just like our two characters did before we changed any data:

  1. Change the warBow.name and warBow.damage fields to values of your choice and click on Play again:
     Weapon warBow = huntingBow;

warBow.name = "War Bow";
warBow.damage = 155;

The console will show that only the data relating to warBow was changed, and that huntingBow retains...