Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Editor tools

When we discussed the Unity interface in Chapter 1, Getting to Know Your Environment, we skimmed over some of the Toolbar functionality, which we need to revisit so that we know how to efficiently manipulate GameObjects: 

Let's break down the different tools that are available to us from the Toolbar in the preceding screenshot:

  1. Hand: This allows you to pan and change your position in the scene.
  2. Move: This lets you move objects along the x, y, and z axes by dragging their respective arrows.
  3. Rotate: This lets you adjust an object's rotation by turning or dragging their respective markers.
  4. Scale: This lets you modify an object's scale by dragging to specific axes.
  1. Rect Transform: This combines the move, rotate, and scale tool functionality into one package. 
  2. Move, Rotate, and Scale: This gives you access to the position, rotation, and scale of an object all at once.
  3. Custom Editor Tools: This allows you to access any custom tools you&apos...