Any GameObject that you want to apply an animation clip to needs to have an Animator component attached with an Animation Controller set. If there is no controller in the project when a new clip is created, Unity will create one and save it in the location of the clips, which you can then use to manage your clips. Your next challenge is to create a new animation clip for the pickup item.
Learning C# by Developing Games with Unity 2020 - Fifth Edition
By :
Learning C# by Developing Games with Unity 2020 - Fifth Edition
By:
Overview of this book
Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)
Preface
Getting to Know Your Environment
Free Chapter
The Building Blocks of Programming
Diving into Variables, Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Introducing Stacks, Queues, and HashSets
Exploring Generics, Delegates, and Beyond
The Journey Continues
Pop Quiz Answers
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Customer Reviews