Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  spinning animation

For the spinning animation, we want the Health_Pickup prefab to make a complete 360-degree rotation on its z axis every second, which can be done by setting three keyframes and letting Unity take care of the rest:

  1. Select Add Property | Transform and click on the + sign next to Rotation:

  1. Click on the Record button to start the animation.
  2. Place your cursor at 0:00 on the timeline but leave the Health_Pickup prefab's z rotation at 0:

a. Place your cursor at 0:30 on the timeline, and set the Z rotation to 180.

b. Place your cursor at 1:00 on the timeline, and set the rotation to 360:

  1. Click on the Record button to finish the animation.
  2. Click on the Play button to the right of the record button to see the animation loop.

The Health_Pickup object now rotates on the z-axis between 0, 180, and 360 degrees every second, creating the looping spin animation. If you play the game now, the animation will...