Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action – creating the player capsule

We can create a nice player capsule in just a few steps:

  1. Click on Create | 3D Object | Capsule from the Hierarchy panel and name it Player.
  2. Select the Player GameObject and click on Add Component at the bottom of the Inspector tab. Search for Rigidbody and hit Enter to add it.
  3. Expand the Constraints property at the bottom of the Rigidbody component:
    • Check the boxes for Freeze Rotation on the X and Y axes.
  1. Select the Materials folder and click on Create | Material. Name it Player_Mat.
  1. Change the Albedo property to a bright green and drag the material to the Player object in the Hierarchy panel:

You've created the Player out of a capsule primitive, a Rigidbody component, and a new bright green material. Don't worry about what the Rigidbody component is just yet—all you need to know right now is that it allows our capsule to interact...