Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  creating a projectile prefab

Before we can shoot any projectiles, we'll need a prefab reference, so let's create that now, as follows:

  1. Select Create | 3D Object | Sphere in the Hierarchy panel and name it Bullet.
    • Change its Scale to 0.15 in the XY, and Z axes in the Transform component.
  2. Use the Add Component button to search and add a Rigidbody component, leaving all default properties as they are.
  1. Create a new material in the Materials folder using Create | Material, and name it Orb_Mat:
    • Change the Albedo property to a deep yellow.
    • Drag and drop the material onto the Bullet GameObject.
  2. Drag the Bullet into the Prefabs folder and delete it from the Hierarchy, as follows:

You created and configured a bullet prefab GameObject that can be instantiated as...