Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  pausing and restarting 

Since our game will need to be paused and restarted when a player wins or loses, this is a good time to use a namespace that isn't included in new C# scripts by default.

Add the following code to GameBehavior and play:

 using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 1
using UnityEngine.SceneManagement;

public class GameBehavior : MonoBehaviour
{
// ... No changes needed ...

private int _itemsCollected = 0;
public int Items
{
get { return _itemsCollected; }
set {
_itemsCollected = value;

if (_itemsCollected >= maxItems)
{
labelText = "You've found all the items!";
showWinScreen = true;

// 2
Time.timeScale = 0f;
}
else
{
labelText = "Item found, only " + (maxItems -
...