Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2020 - Fifth Edition

By: Harrison Ferrone

Overview of this book

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
Table of Contents (16 chapters)

Time for action  lowering player health

While our enemy mechanic has come a long way, it's still anti-climactic to have nothing happen when the Enemy prefab collides with the Player prefab. To fix this, we'll tie in the new enemy mechanics with the game manager.

Update PlayerBehavior with the following code and hit Play:

 public class PlayerBehavior : MonoBehaviour 
{
// ... No changes to public variables needed ...

private float _vInput;
private float _hInput;
private Rigidbody _rb;
private CapsuleCollider _col;

// 1
private GameBehavior _gameManager;

void Start()
{
_rb = GetComponent<Rigidbody>();
_col = GetComponent<CapsuleCollider>();

// 2
_gameManager = GameObject.Find("Game
Manager").GetComponent<GameBehavior>();

}

/* ... No changes to Update,
FixedUpdate, or
IsGrounded ... */

// 3
void OnCollisionEnter...