Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Technical requirements

The following are the official technical requirements for Android development with Android Studio and its related tools. However, these are the absolute bare minimum requirements. Please refer to the Setting up Android Studio section for further details.

Windows

  • Microsoft® Windows® 7/8/10 (64 bit)
  • 4 GB RAM minimum; 8 GB RAM recommended
  • 2 GB of available disk space minimum; 4 GB recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)
  • 1280 x 800 minimum screen resolution

Mac

  • Mac® OS X® 10.10 (Yosemite) or higher, up to 10.14 (macOS Mojave)
  • 4 GB RAM minimum; 8 GB RAM recommended
  • 2 GB of available disk space minimum; 4 GB recommended (500 MB for IDE + 1.5 GB for Android SDK and emulator system image)
  • 1280 x 800 minimum screen resolution

Linux

  • GNOME or KDE desktop

    Tested on gLinux, based on Debian.

  • 64-bit distribution capable of running 32-bit applications...