Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Amending the code to use the full screen and the best Android class

When you write code for Android, you will always be working within the confines of the operating system. As there are so many variations of Android apps, it makes sense that the Android team would supply lots of different options for us. We will now make a few minor changes so that we are using the most efficient code possible.

When we generated the project, Android Studio built a project that was more ideally suited to a regular app with a conventional user interface. We have already hidden the action bar by modifying the XML. Now we will make a couple of minor code changes in the SubHunter.java file to use an Android class that is more suited to game development.

Find the following line of code near the top of the SubHunter.java file:

import androidx.appcompat.app.AppCompatActivity;

Change the preceding line of code to the same as this following line of code:

import android.app.Activity;

Immediately...