Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Handling collisions

As collision detection is something that we will need to implement in all the remaining projects in this book, I thought a broader discussion beyond what is required for Pong might be useful. Furthermore, I am going to use some images from the fifth game project to visually demonstrate some topics around collision detection.

Collision detection is quite a broad subject, so here is a quick look at our options for collision detection and in which circumstances different methods might be appropriate.

Essentially, we just need to know when certain objects from our game touch other objects. We can then respond to that event by bouncing the ball, adding to the score, playing a sound, or whatever is appropriate. We need a broad understanding of our different options, so we can make the right decisions in any particular game.

Collision detection options

First, here are a few of the different ways we can use mathematics to detect collisions, how we can utilize...