Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

The Android Studio Profiler tool

The Android Studio Profiler tool is quite complex and deep. However, it is very simple to do some really significant measurements with our game. We can see how many device resources our app is using and therefore attempt to improve the efficiency of our game to make it run more efficiently and use fewer resources. By resources, I am talking about CPU and memory usage.

Code optimization is beyond the scope of this book, but a look at how we begin to monitor our game's performance is a good introduction. Select View from the main Android Studio menu and then select Tool Windows | Profiler.

You will see the following window in the lower area of Android Studio:

Figure 13.3 – The Android Profiler window

To get started using the profiler, run the Bullet Hell app. The profiler should begin to display graphs and data as shown in the following diagram.

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