Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Meeting the game objects

As we will be starting on the game objects in this chapter, let's add all the graphics files to the project. The graphics files can be obtained from the Chapter 20/drawable folder on the GitHub repo. Copy and paste them all directly into the app/res/drawable folder in the Project Explorer window of Android Studio.

A reminder of how all these objects will behave

This is an important topic that will prepare us for when we discuss design patterns in more detail next. Have a quick look at the following graphics, all of which represent the game objects, so that we have a full understanding of what we will be working with:

Figure 20.1 – Representation of the game objects

Now, we can learn about the Entity-Component pattern.