Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

Publishing modules and versioning

During development, particle assets are always being worked upon, even when they are being used in production. It may be necessary to release new versions of a module as more features are added to it. Not all particle systems used in production will need to be updated to the latest version of the module because there may be breaking changes where particle systems using the old version of the module stop working when the module is upgraded. Normally, you can manage versions using a version control system. However, when developing Niagara modules, we may need a particular particle system to keep using its old version of the module in production and switch to new versions when desired.

Niagara maintains its own internal versioning system for modules, where you can update version numbers as you update the modules and ensure that we can select what version of the module will be used in production.

Let’s assume that the Presence Detector module...