Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

Calling Niagara User Exposed settings from Blueprint Actors

Now that we have created a Niagara System, let us start with the blueprint. We will create the blueprint, connect it to the User Exposed parameters, and then expose those parameters as public variables for users to edit them:

  1. Let us start off by creating an Actor Blueprint. Let us call it BP_Fountain.

Figure 11.8: Creating a new Blueprint Actor class and naming it BP_Fountain

  1. We need to add a Niagara particle system component to this. You can choose to dynamically create one using blueprints or keep things simple and add it by clicking on the + Add button in the Components panel. Let us choose the simple way. Rename the component that we added NiagaraFountain.

Figure 11.9: Add a Niagara particle system component and name it NiagaraFountain

  1. In the Details panel, select the NewNiagaraSystem1 particle system we created in the previous section under the...