Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

Module Override

Niagara offers a unique workflow whereby one can create a library of emitters with generic values and modules and then tweak them as per specific project requirements. This is possible because of the override functionality. Module overrides allow users to extend the behavior of existing modules by adding override modules to the emitters. These override modules are added at the Particle System level. Let us understand this with a practical example. In the previous chapters, we created an emitter, and we then called the emitter in the Niagara System.

Figure 5.1: Comparing the Overview nodes for the same emitter

Let us compare how the Overview nodes differ when they are an Emitter asset and when they are a Particle System asset. We know that the Emitter asset is referenced in the Particle System asset, and we expect the same to be the case for the Overview nodes. Let us see whether there are any differences. When you compare the Overview node of...