Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

What are Dynamic Inputs?

Niagara is designed to enable anybody to work with it regardless of their level of knowledge about it. Everything that we learned about Niagara in the previous chapters enables us to create relatively complex particle systems. However, it is pretty obvious that sooner or later, an artist will want more extensibility. This can be achieved by having property values that are not constant but are a result of some mathematical formula or function. Niagara provides a library of such formulas and functions, which we call Dynamic Inputs. Dynamic Inputs enable users to have infinite extensibility.

Dynamic Input can drive any value using different types of functions or graph logic. Dynamic Inputs can also be chained to create more complex particle effects than would be possible with just one Dynamic Input. It is advised to use Dynamic Inputs with existing modules whenever possible, rather than creating new modules to improve performance.

Dynamic Inputs can be added...