Book Image

Build Stunning Real-time VFX with Unreal Engine 5

By : Hrishikesh Andurlekar
5 (1)
Book Image

Build Stunning Real-time VFX with Unreal Engine 5

5 (1)
By: Hrishikesh Andurlekar

Overview of this book

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code. This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package. By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
Table of Contents (16 chapters)
1
Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
7
Part 2: Dive Deeper into Niagara for VFX

What this book covers

Chapter 1, Getting Started with Unreal Engine Particle System Frameworks, gives a little history of particle systems in Unreal Engine.

Chapter 2, Understanding Particle System Concepts, helps you learn about foundational particle system concepts.

Chapter 3, Exploring Niagara Concepts and Architecture, teaches Niagara-specific concepts and provides an overview of its architecture, relevant terminology, and workflow.

Chapter 4, Building Our First Niagara System, gives an introduction to the UI and helps you create your first system.

Chapter 5, Diving into Emitter-System Overrides, takes a look at module and parameter overrides and workflow tips.

Chapter 6, Exploring Dynamic Inputs, helps you learn how to use dynamic inputs to extend parameter inputs and complex behaviors.

Chapter 7, Creating Custom Niagara Modules, explores extending the power of Niagara with custom-built modules.

Chapter 8, Local Modules and Versioning, demonstrates quick and dirty module development techniques and how to keep track of versions.

Chapter 9, Events and Event Handlers, examines the interaction between emitters using events and event handlers.

Chapter 10, Debugging Workflow in Niagara, delves into working with the Debugger panel, debug drawing, and debug console commands.

Chapter 11, Controlling Niagara Particles Using Blueprints, teaches you how to make an easy-to-use asset embedding a Niagara system in a blueprint and control the Niagara system through public variables.