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  • Book Overview & Buying Sculpting the Blender Way
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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Lighting up the environment with an HDRI

There is an additional type of lighting for our scenes that we need to consider when creating high-quality renders – environment light. This type of light is present in the scene without being tied to a specific light object in the Outliner. There are two main types of environment light that we can use. The first type is known as ambient light. This is a basic type of lighting that adds brightness to the entire scene evenly. By default, Blender has a small amount of ambient light enabled. However, this type of lighting isn't used very often in modern renders because it's not a realistic way to light a scene. The most realistic and popular way to add environment lighting is through the use of a High Dynamic Range Image (HDRI).

An HDRI is a spherical 360-degree image of an environment that contains an incredibly large amount of lighting information in each pixel. These images are usually created with a special photography process...

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Sculpting the Blender Way
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