Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Setting up a turntable for a 360-degree render

When we render our sculptures, we need to make a decision about how we want to present our artwork. Sometimes, our goal is to make an artistic composition with a nice camera angle, artistic use of lighting and shadow, and other features such as depth of field. This is what we focused on in the Using a camera to render the sculpture section of this chapter when we rendered the example orc sculpture.

However, artistic renders like this don't showcase the sculpture from every angle, and sometimes the lighting can make it difficult to see the details of the sculpture itself. When it comes to making portfolio pieces, it can be helpful to render your sculpture in a way that shows off your sculpting skills more than your lighting and rendering skills.

For this purpose, it is common to center the sculpture in the camera view, brightly light it, and animate it rotating 360 degrees so that it can be seen from every angle. This is called...