Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Smoothing the lumpy and jagged surfaces of the sculpture

At this point in our sculpture, we're starting to get some pretty lumpy and jagged surfaces. The Clay Strips brush in particular tends to make rough edges. The Voxel Remesher can also introduce rough surfaces if we increase the resolution too quickly.

It's time to make a confession – one of the most important brushes in Blender has been kept secret from you until now. In this section, we'll learn how to fix up these problem areas with the Smooth brush, along with the smooth Mesh Filter.

Getting ready

To show off the Smooth brush, we'll need a lumpy model. The head model we've been working on throughout this chapter is a perfect candidate. You can either continue with the model you've been making, or if you would rather start this section using our example, download and open the simpleCharacterHead_04_Start.blend file here: