Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Creating the mouth with the Draw Sharp brush

We don't want our character to starve, so it's time to make a mouth! We're going to use a technique that creates the defining lines first, and then we can adjust the shape until it looks right. We're going to use the Draw Sharp brush to draw in a few key lines on and around the mouth. The Draw Sharp brush is closely related to the Crease brush, but it's even more aggressive and needs lots of polygons for the best results. Once we're done laying down our lines, we can use some of our other brushes to clean up the mouth shape.

Warning – this is going to look ugly at first; trust the process and we'll arrive at a proper-looking mouth by the end.

Getting ready

You can either continue with the model you've been making so far, or if you would rather start this section using our example, download and open the simpleCharacterHead_08_Start.blend file here: