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  • Book Overview & Buying Sculpting the Blender Way
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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Creating and transforming primitive objects

Blender is a full 3D production suite; it includes many features that don't directly relate to Sculpt Mode. But that doesn't mean we can't use some of the extra features to supplement our sculpting workflows. In this section, we will learn how to create and transform objects that we can use to build up basic shapes for our sculptures.

We got our first taste of this process in the Adding basic eyes and eyelids to the character section of Chapter 3, Sculpting a Simple Character Head with Basic Brushes. In this section, we will dive a little deeper and get some practice constructing objects out of primitive objects. Primitive objects are simple geometric shapes, such as cubes, cylinders, spheres, and toruses that can be used as a starting point for our 3D models.

Getting ready

We will begin this project from a fresh Blender project. Choose File | New | Sculpting to create a new Blender project with the sculpting preset...

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Sculpting the Blender Way
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