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Sculpting the Blender Way

Sculpting the Blender Way

By : Xury Greer
4.8 (12)
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Sculpting the Blender Way

Sculpting the Blender Way

4.8 (12)
By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)
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Creating a base mesh with box modeling

This book focuses on sculpting workflows, but sculpting is just one of many techniques we can use for modeling in 3D software. We can augment our sculpting workflow with other techniques as we block out the shapes for a base mesh. A classic style of modeling that will be useful to us is box modeling. Box modeling is one of the oldest styles of 3D modeling. It's fairly straightforward; we start with a primitive shape (usually a cube), and then use a small set of tools to extrude, inset, and add edge loops to the model to begin modeling out the major forms of the object.

Getting ready

For this section, we'll use the General preset to create a new project, since we will be working with Blender's modeling tools instead of the sculpting tools. Choose File | New | General to create a new Blender project with the General preset. Once we have a fresh scene, we can try out a new type of Interaction Mode called Edit Mode, which we can...

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Sculpting the Blender Way
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