Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Using the Multiresolution modifier

Here it is – the moment we've been hyping up for the entire book – the Multiresolution modifier! This is perhaps the single most important part of the high-resolution sculpting workflow.

Through the use of this modifier, we will be able to get all the benefits of a low-resolution base mesh with good topology, but we also get the benefits of a high-resolution mesh that has enough polygons to support highly detailed sculptures.

Oddly enough, we've already learned about the key ingredients of how to make multiresolution work: good topology and subdivision surfaces. The Multiresolution modifier uses the exact same algorithm as the Subdivision Surface modifier. The key differences are that multiresolution allows us to sculpt on top of each level of subdivision, allowing for higher and higher levels of detail as we increase the resolution. This is the primary way in which 3D sculptures are created in professional work.

In...