Using the Multiresolution modifier
Here it is – the moment we've been hyping up for the entire book – the Multiresolution modifier! This is perhaps the single most important part of the high-resolution sculpting workflow.
Through the use of this modifier, we will be able to get all the benefits of a low-resolution base mesh with good topology, but we also get the benefits of a high-resolution mesh that has enough polygons to support highly detailed sculptures.
Oddly enough, we've already learned about the key ingredients of how to make multiresolution work: good topology and subdivision surfaces. The Multiresolution modifier uses the exact same algorithm as the Subdivision Surface modifier. The key differences are that multiresolution allows us to sculpt on top of each level of subdivision, allowing for higher and higher levels of detail as we increase the resolution. This is the primary way in which 3D sculptures are created in professional work.
In...